Following a glimpse of global harmony thanks to Pokemon Go, there's no question that the creature-catching series stands as one of the most popular gaming titles around. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing excitement around trading card values ensures near-daily Pokemon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral every year.
However in spite of that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were buried under the hype of the core series. They're Pokémon games stuck on ill-fated platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Chill Precursor
Too many Pokémon games focus on the combat element of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.
With numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu